Adamello was primarily built by Kian Kreikamp, but I contributed set dressing in several areas, including snow-covered trenches, pathing through the rocky bluffs, and select cliff work. I also supported some design decisions. The most notable involved the final objective, which had fallen into very one-dimensional combat — essentially a “one shot and you’re dead” exchange with little opportunity to hold ground or form a battle line. I identified that the space lacked defensible positions at a meaningful distance, so we redesigned the area to introduce those options. This also helped attackers establish a skirmish line by giving them a natural place to stack up as they approached the objective.
Thanks Kian and Frank!
https://www.artstation.com/baardus
https://www.artstation.com/frankvanhalteren